Register Ceiling hits while jumping
So I am new to C# and just messing with a 2D platformer. I have a script that controls the character, but when I jump and hit a ceiling it floats for a bit. I want to be able to test its position...
View ArticleRigidbody, jumping and gravity help
Hi, I'm making a small 2d game where you start on a small platform in the center of the screen with 4 other platforms, 1 in each corner. The aim of the game is to collect fruit while avoiding falling...
View ArticleMy jump code seems to be broken, the character's flags for jumping appear to...
var moveSpeed:float = 1.0; var y : float; var isJumping:byte = 0; var isOnGround:byte = 1; var maxHeight:int = 2; function Update () {//if the player is eligible to jump, pressing W will send them...
View ArticleUsing isGrounded with a RigidBody
So I needed my PlayerCharacter to have a rigidbody, and when using the built in character controller with a rigidbody it creates weird results. So I set out to create a charactercontroller around a...
View ArticleHelp with Character Controller Platform Physics
So I made a moving platform script, and it works great, except for two things. The first thing relates to collisions. If the first person character controller stands in the path of the platform while...
View ArticleMy cube can't stop jumping
If I press the jump button the cube jumps, but if I press the jump button again while its still falling(in the air) the cube will still jump. How do I make the cube only jump once from the floor and...
View ArticleJumping player
I want my player to jump once then land, but if I press the jump button again, the player will still jump in midair(while falling). Its a 2d, c# game. void Start () { } void Update () { if...
View ArticleDetecting Collision for Jumping
Hi, I was looking to see how I would detect collision between two objects, my player and the floor. Im trying to give my player the ability to jump when they press the space bar, I tried this out at...
View ArticleTrying to limit air velocity
I've been having a lot of trouble figuring out how to limit horizontal air velocity. For example, when I'm grounded I can do. if(IsGrounded() && !_isJumping) { _velocity = _rigidBody.velocity;...
View ArticleWhy is my object jumping to 0,0,0 coordinates?
Object seems to work fine unless I use the following function to return an object. Then it throws my object at 0,0,0 position? After searching for a possible solution I found that people seem to have a...
View ArticleJumping on top of an enemy problem
Hello, I have a Player parent object with a character controller and various child objects and a similar enemy with a box collider. I'm struggling to differentiate between the collision happening when...
View ArticleMy double jump script is not working
Hi my script isn't working but I cant figure out why. I can't jump in midair which is what I'm going for. I want to be able to jump twice, once from the ground and once in midair. Think Ghouls &...
View ArticleProblem with rigidbody jumping off of platform.
I have a rather simple issue that I just can't figure out. I'm making a game where characters (rigidbody prefabs) walk by themselves and jump when they reach the edge of a platform. I have this working...
View ArticleJump heights are different on different devices
I'm creating a simple 3D game where the user touches the screen and it causes the character to jump. I've been testing on an android HTC One with a res of 1920 x 1080. Everything works fine. I've made...
View ArticleJumping ball jumps at random height when I press Space
I'm trying to make a 2D ball physics puzzle game. Where the player controls a ball through a maze type thing. When I make the ball jump, It sometimes jumps really high, and sometimes it barely gets off...
View Article2D game with depth, basics?
Hello! I'm currently working on a 2D game with depth, something similar to [Castle Crashers][1]. I'm trying to do the basics first(character moviment, collisions, etc), what I have so far is this:...
View ArticleHow do I script Street Fighter style movement?
I'm relatively new to scripting, but I'm looking to create controls for a fighting game. I wish to have a 2D, side view control scheme(using Joystick axes, setup in Input Manager), where Horizontal-/+...
View Articlecan stop character form double jumping
can't get character to only jump once new to scripting the point of the script was for him to jump then reset jump to 0 so he couldn't jump twice in the air but it only resets one time the character...
View ArticleMidair movement with the character controller?
I'm working on a 3D platformer where the character needs to be able to move around and be capable of performing single and double jumps. I'm using the character controller and the example code on the...
View ArticleBest Jump Source: Rigidbody or CharController
Which is best to adjust speed of going up and coming down? IS there any real preference?
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